Phun

> > > > > That was a magnet that picked it up at the end! > >  > > >
 * **PHUN**
 * Area of Interaction: Human Ingenuity **
 * Unit Questions: How can I learn from trial and error, so I can improve my situation? **
 * Requirements: **
 * 1) ** Take the test on [|Skyward]. This is due Wednesday. Create a new page on your wiki and name it "PHUN". **
 * 2) ** Spend one day investigating PHUN. **
 * 3) ** Spend 5 days creating a Rube Goldberg, cartoon, game etc. **
 * 4) ** Your project should be about 15 minutes. I will negotiate on the time, but you need to prove to me that your project is amazing! I will mainly be checking your effort and and time that you put into this. **
 * 5) ** Be creative. **
 * 6) ** Take at least 4 screen shots and upload them to this page. Look at the rubric below, so you understand how you will be graded. **
 * 7) ** Have "PHUN" - ha, ha! **
 * 8) [[image:cockrell9823/Screen_shot_2011-11-08_at_10.50.48_AM.png caption="Screen_shot_2011-11-08_at_10.50.48_AM.png"]]

//** a. Identify the Problem: **// 1. How does the Design Cycle apply to your project, life, and society? a. Project: By doing this project we will learn about laws of physics and the designcycle helps us do better at solving problems that have to do with physics.
 * STEP 1: INVESTIGATE **

b. Life (Think future jobs): If we use the design cycle our work will be better so we will get better grades which lead to better job options. The better jobs lead to a better and happier life. c. Society: The design cycle helps in society because if you use the design cycle you are realiable so people can trust and want to be around you. 2. Identify the problem: We have to create a rube goldberg or a game using phun. //** b. Develop the Design Brief: **// 3. What is PHUN? It is a game making program that allows you to explore physics 4. How does PHUN teach you about physics? When using phun to make a rube goldberg like we are you have to use the laws of pysics like gravity to make it work and it teaches you other physics terms as well. 5. Experiment with PHUN for at least 20 minutes. 6. List all the requirements you must meet to create the Rube Goldberg Machine:
 * // c. Formulate a Design Specification - The Design Brief Continued: //**


 * 1) ** Take the test on [|Skyward]. This is due Wednesday. Create a new page on your wiki and name it "PHUN". **
 * 2) ** Spend one day investigating PHUN. **
 * 3) ** Spend 5 days creating a Rube Goldberg, cartoon, game etc. **
 * 4) ** Your project should be about 15 minutes. I will negotiate on the time, but you need to prove to me that your project is amazing! I will mainly be checking your effort and and time that you put into this. **
 * 5) ** Be creative. **
 * 6) ** Take at least 4 screen shots and upload them to this page. Look at the rubric below, so you understand how you will be graded. **
 * 7) ** Have "PHUN" - ha, ha! **

7. How will you be graded on this assignment?

HOW YOU WILL BE GRADED:


 * 1) =‍Investigate +20 =
 * 2) =‍Attitude +20 =
 * 3) =‍Creativity +10 =
 * 4) =‍Project (Rube Goldberg, game, cartoon and 15 minutes) +40 =
 * 5) =‍Pictures on Wiki +10 =
 * 6) =‍Answered unit question + 20 =
 * 7) =‍Total +120 Points =

8. What did you learn about PHUN? Phun is very cool to use but it is very hard because it is so inconsistent so it was hard to make a project that worked. 9. Are you going to create a Rube Goldberg, cartoon, or game? Explain your idea: We are creating a rube goldberg that is set of by a catapult that creates a domino efet the sets off a hammer starting a ball up at the top to start coming down and eventually knocks a block on to a gear that throughs it onto a conveyer belt that then launches it into a little holding thing to end it. 10. Were you motivated and independent? Yes 11. Were you respectful during the entire unit? Yes 12. Did you work the entire time? Yes 13. Were you ever a pain in the fanny to Bradfield or other students? Yes jk NO 14. Were you a whiny-baby? NO
 * STEP 2: ATTITUDE **

**11. How can I learn from trial and error, so I can improve my situation? (Think about mistakes you made while working on your PHUN project. How did making mistakes help you improve your project? How can making mistakes in your life actually improve your life? If you make a mistake, and you don't learn from it what is the point of making it? Answer this question with complete sentences and in a paragraph.)**
 * Answer the unit question: **

Trial and error is a key part to loving your life. The only way you can be successful in your life is by learning from your mistakes. If you do something that doesn't work you'll change it until it works. This is the key to problem solving. While making our Phun projects, probably 80% of our ideas did not work but those 20% that did work were pretty awesome. That is the key to problem solving. By making these mistake in our project, we were able to troubleshoot and in the end it was a better project. These ideas that I have just discussed do not necessarily need to be applied only to Tech class... they can be applied to life. If one makes a mistake in life and does not attempt to fix it, what was the point of making it?

You make mistakes to learn, the sooner in life you learn this, the better off you are.

HOW YOU WILL BE GRADED: help on how to format text ||  ||
 * 1) =‍Investigate +20 =
 * 2) =‍Attitude +20 =
 * 3) =‍Creativity +10 =
 * 4) =‍Project (Rube Goldberg, game, cartoon and 15 minutes) +40 =
 * 5) =‍Pictures on Wiki +10 =
 * 6) =‍Answered unit question + 20 =
 * 7) =‍Total +120 Points =
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